
The Obarskyr family rules Cormyr, assisted by wise Royal Mages. While the serious reverses of the last two years have shaken the kingdom, Cormyrians expect better days ahead and are willing to work to achieve that goal. Despite an often-violent past, constant armed vigilance against beasts and border perils, and frequent treasonous intrigues, Cormyrians remain loyal, content, prosperous, and peace loving folk. Though there are strong reasons why it shouldn't be, Cormyr is a steadfast and prosperous land.


With one of its cities in ruins and great numbers of evil humanoids still roaming the countryside, this nation is in need of resourceful individuals willing to defend the crown and confront its enemies. Recently challenged by treacherous noble families, armies of goblins and orcs ( ), famine, a marauding ancient red dragon, and the death of its beloved monarch, Cormyr is now struggling to maintain its holdings. Cormyr boasts fine food, honest people, strange mysteries, and abundant contacts with other parts of the world.
The forest wiki reclaim structures full#
Now, it is a country under threat from all sides and struggling to holding onto order.Īfter the death of king Azoung IV, the current ruler, Regent Alusair Obarskyr, has her hands full in dealing with all of these threats. Until recently, it was one of the most prosperous countries of Faerûn. It lies between theĭesert kingdom of Anauroch on the north and the Dragonmere to the south. It may (and probably does) differ from the official setting.Ĭormyr is also known as the Forest Kingdom and the Heart of the Heartlands. See the map legend for more information on map symbols.This is a description of Cormyr for our local Purple Dragon campaign. Abandoned settlements and such may or may not be reclaimed by their parent civilization during either world generation or gameplay.

This has the potential of making those reclaims exceptionally fun depending on the monster. Megabeasts such as forgotten beasts and titans also appear to frequently kill and/or drive out the residents of, and take up residence in, dwarven fortresses. Any sites that once belonged to the player race (or the player him/herself) (normally dwarves) may be reclaimed using reclaim fortress mode.īarring abandonment, ruins typically appear when a civilization which is at war with another civilization doesn't the type of site that they have just taken over, leaving only a tiny few straggler-forced converts that can be slain by beasts. These abandoned fortresses and other sites will appear as μ on the world and fast travel maps in both fortress and adventurer mode. Ruins will appear on the map when a player-made fortress is abandoned to ruin rather than retired, or when sites belonging to any civilized race are abandoned or destroyed due to invading armies or megabeasts.
